Creating Games with Unreal Engine, Substance Painter, & Maya : Models, Textures, Animation, & Blueprint
tarafından
 
Li, Jingtian, author.

Başlık
Creating Games with Unreal Engine, Substance Painter, & Maya : Models, Textures, Animation, & Blueprint

Yazar
Li, Jingtian, author.

ISBN
9781000281842
 
9781003053101
 
9781000281798
 
9781000281743

Fiziksel Tanımlama
1 online resource (xxiv, 802 pages) : illustrations

Genel Not
Includes index.
 
Chapter 1 Maya Modeling ... 1 Chapter 2 Maya Set UV ... 57 Chapter 3 Set Texturing ... 91 Chapter 4 Level Asset Creation ... 133 Chapter 5 Level Creation ... 189 Chapter 6 Lighting and Baking ... 243 Chapter 7 Character Modeling ... 265 Chapter 8 Character UV mapping ... 321 Chapter 9 Texture Painting ... 343 Chapter 10 Rigging ... 391 Chapter 11 Animation in Maya ... 435 Chapter 12 Unreal Character Asset Creation ... 463 Chapter 13 Basics of Programming ... 487 Chapter 14 Player Character ... 527 Chapter 15 Weapons ... 551 Chapter 16 Health and Damage ... 615 Chapter 17 Inventory and UI ... 635 Chapter 18 Security Camera ... 681 Chapter 19 Patrolling AI ... 717 Chapter 20 Boss ... 751 Chapter 21 Audio and VFX ... 769 Chapter 22 Packaging ... 785.

Konu Başlığı Ek Girişi
Maya (Computer file)

Konu Terimleri
Computer games -- Programming.
 
COMPUTERS / Computer Graphics / Game Programming & Design

Yazar Ek Girişi
Arevalo, Kassandra,
 
Tovar, Matthew,

Elektronik Erişim
Taylor & Francis https://www.taylorfrancis.com/books/9781003053101
 
OCLC metadata license agreement http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf


KütüphaneMateryal TürüDemirbaş NumarasıYer Numarası[[missing key: search.ChildField.HOLDING]]Durumu/İade Tarihi
Çevrimiçi KütüphaneE-Kitap553741-1001QA76.76 .C672 L5 2021 EBTaylor Fransic E-Kitap Koleksiyonu