3ds Max Basics for Modeling Video Game Assets. Volume 2, Model, Rig and Animate Characters for Export to Unity or Other Game Engines
tarafından
Culbertson, William, author.
Başlık
:
3ds Max Basics for Modeling Video Game Assets. Volume 2, Model, Rig and Animate Characters for Export to Unity or Other Game Engines
Yazar
:
Culbertson, William, author.
ISBN
:
9781000348606
9781003147961
9781000348705
9781000348651
Basım Bilgisi
:
First edition.
Fiziksel Tanımlama
:
1 online resource (xiv, 468 pages)
Genel Not
:
Saving the Idle Clip.
Konu Başlığı Ek Girişi
:
3ds max (Computer file)
Konu Terimleri
:
Three-dimensional display systems.
Computer games -- Programming.
Computer-aided design.
Computer animation -- Computer programs.
COMPUTERS / Computer Graphics / General
COMPUTERS / General
Elektronik Erişim
:
| Kütüphane | Materyal Türü | Demirbaş Numarası | Yer Numarası | [[missing key: search.ChildField.HOLDING]] | Durumu/İade Tarihi |
|---|
| Çevrimiçi Kütüphane | E-Kitap | 587587-1001 | TR897.72 .A14 C85 2021 | | Taylor Fransic E-Kitap Koleksiyonu |