3ds Max Basics for Modeling Video Game Assets. Volume 2, Model, Rig and Animate Characters for Export to Unity or Other Game Engines
tarafından
 
Culbertson, William, author.

Başlık
3ds Max Basics for Modeling Video Game Assets. Volume 2, Model, Rig and Animate Characters for Export to Unity or Other Game Engines

Yazar
Culbertson, William, author.

ISBN
9781000348606
 
9781003147961
 
9781000348705
 
9781000348651

Basım Bilgisi
First edition.

Fiziksel Tanımlama
1 online resource (xiv, 468 pages)

Genel Not
Saving the Idle Clip.

Konu Başlığı Ek Girişi
3ds max (Computer file)

Konu Terimleri
Three-dimensional display systems.
 
Computer games -- Programming.
 
Computer-aided design.
 
Computer animation -- Computer programs.
 
COMPUTERS / Computer Graphics / General
 
COMPUTERS / General

Elektronik Erişim
Taylor & Francis https://www.taylorfrancis.com/books/9781003147961
 
OCLC metadata license agreement http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf


KütüphaneMateryal TürüDemirbaş NumarasıYer Numarası[[missing key: search.ChildField.HOLDING]]Durumu/İade Tarihi
Çevrimiçi KütüphaneE-Kitap587587-1001TR897.72 .A14 C85 2021Taylor Fransic E-Kitap Koleksiyonu