The gamification of society
tarafından
 
Le Lay, Stéphane, editor.

Başlık
The gamification of society

Yazar
Le Lay, Stéphane, editor.

ISBN
9781119821557
 
9781119821540
 
9781119821533

Yayın Bilgileri
London : ISTE ; Hoboken : Wiley, 2021.

Fiziksel Tanımlama
1 online resource (xvii, 195 pages) : illustrations

Seri
Research, innovative theory and methods in social sciences and humanities set ; v. 2
 
Science, society and new technologies series.
 
Science, society and new technologies series. Research, innovative theories and methods in social sciences and humanities set ; v. 2.

İçerik
Theoretical discussion and empirical examination of "gamification" -- Paradoxes of gamification / Gamification and its discontents: the mechanics of the game and the question of the game's operationality in game design texts / The origins of the gamification process: the case of pre-industrial societies / Reward chart for using the potty? Justifications and criticisms of "gamified" child rearing / Bodies and subjectivities involvement -- Digital engagement technologies? The interplay of datafication and gamification in quantified self activities / The "gamblification" of life or the extension of the gambling domain: words from passionate gambler in France and Beligium / The political and social extensions of play through gamification -- Politics and video games: presidential elections and the gamification of partisan mobilizations / Datagames: questions about the unproductive criterion of play

Özet
The applications of gamification and the contexts in which game elements can be successfully incorporated have grown significantly over the years. They now include the fields of health, education, work, the media and many others. However, the human and social sciences still neglect the analysis and critique of gamification. Research conducted in this area tends to focus on game objects and not gamification�s logic as its ideological dimension. Considering that the game, as a model and a reference, laden with social value, deserves to be questioned beyond its objects, The Gamification of Society gathers together texts, observations and criticisms that question the influence that games and their �mechanics� have on wider society. The empirical research presented in this book (examining designers� practices, early childhood, political action, the quantified self, etc.) also probes several different national contexts #x96; those of Norway, Belgium, the United States and France, among others.

Notlar
John Wiley and Sons

Konu Terimleri
Gamification.
 
Games -- Social aspects.
 
Video games -- Social aspects.
 
Ludification.
 
Sociology.
 
Social Science.
 
JUVENILE NONFICTION.
 
Gamification
 
Computer games -- Social aspects
 
Games -- Social aspects

Tür
Electronic books.

Yazar Ek Girişi
Le Lay, Stéphane,
 
Savignac, Emmanuelle,
 
Frances, Jean,
 
Lénel, Pierre,

Elektronik Erişim
https://onlinelibrary.wiley.com/doi/book/10.1002/9781119821557


KütüphaneMateryal TürüDemirbaş NumarasıYer Numarası[[missing key: search.ChildField.HOLDING]]Durumu/İade Tarihi
Çevrimiçi KütüphaneE-Kitap596663-1001GV1201.38 .G36 2021 EBWiley E-Kitap Koleksiyonu