
Başlık:
Procedural Content Generation in Games
Yazar:
Shaker, Noor. author.
ISBN:
9783319427164
Basım Bilgisi:
1st ed. 2016.
Fiziksel Tanımlama:
XVI, 237 p. 103 illus., 57 illus. in color. online resource.
Seri:
Computational Synthesis and Creative Systems,
Özet:
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
Tüzel Kişi Ek Girişi:
Elektronik Erişim:
https://doi.org/10.1007/978-3-319-42716-4Kopya:
Rafta:*
Kütüphane | Materyal Türü | Demirbaş Numarası | Yer Numarası | Durumu/İade Tarihi | Materyal Ayırtma |
|---|---|---|---|---|---|
Arıyor... | E-Kitap | 611006-1001 | ONLINE | Arıyor... | Arıyor... |
