
Smart Learning Ecosystems as Engines of the Green and Digital Transition Proceedings of the 8th Conference on Smart Learning Ecosystems and Regional Development
Başlık:
Smart Learning Ecosystems as Engines of the Green and Digital Transition Proceedings of the 8th Conference on Smart Learning Ecosystems and Regional Development
Yazar:
Dascalu, Mihai. editor.
ISBN:
9789819955404
Basım Bilgisi:
1st ed. 2023.
Fiziksel Tanımlama:
X, 278 p. 50 illus., 47 illus. in color. online resource.
Seri:
Advances in Sustainability Science and Technology,
İçerik:
Part I: Fostering Intelligent Education and Smart Cities -- Academic Staff Perceptions and Attitudes Towards Learning Analytics -- Enhancing Load Evaluation in Intelligent Tutoring Systems through Velocity-Based Training -- Intelligent Tutoring System and Learning: Complexity and Resilience -- How Cities Can Learn: Key Concepts, the Role of ICT, and Research Gaps -- Smart Cities and Smart Regions Roadmap -- Part II: Telepresence Technology in Education -- TelePresence - Social Justice for the Online "Other"? -- HoloLearn: Towards a hologram-mediated hybrid education -- Using telepresence robots for remote participation in technical subjects in higher education -- Part III: Digital Transformation in Education -- The Transformation of Art Teaching Process: A Qualitative Study of Digital Mediated Teaching -- Digital Turn in Social Work Education and Practice -- Sustainable digital transition with students' experience and smartphones at D. Maria II school cluster -- An Evaluation of Participatory Videoas Teaching Digital Storytelling against Climate-driven Inequalities -- Part IV: Exploring Game-Based Learning and Gamification in Education -- Implementation of Minecraft in Education to Introduce Sustainable Development Goals: Approaching Renewable Energy through Game-based Learning -- A Systematic Mapping Review of Research Concerning the Use of Games in Teacher Training -- Unplugging Math: Integrating Computational Thinking into Mathematics Education Through Poly-Universe -- Design of an Adaptive Hybrid Gamification Teaching Method and Its Practice in Computer Science and Animation Teaching.
Tüzel Kişi Ek Girişi:
Elektronik Erişim:
https://doi.org/10.1007/978-981-99-5540-4Kopya: 1