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Başlık:
Design Science Research for a New Society: Society 5.0 18th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2023, Pretoria, South Africa, May 31 - June 2, 2023, Proceedings
Yazar:
Gerber, Aurona. editor.
ISBN:
9783031328084
Basım Bilgisi:
1st ed. 2023.
Fiziksel Tanımlama:
XVIII, 486 p. 87 illus., 41 illus. in color. online resource.
Seri:
Lecture Notes in Computer Science, 13873
İçerik:
Design-oriented Research for Society 5.0 (Theme Track) -- z-Commerce: A data-minimizing one-click checkout solution -- Enabling the Evaluation of Production Scheduling Algorithms in Complex Production Environments using Individually Deployable Scheduling Services -- Toward Cross-company Value Generation from Data: Design Principles for Developing and Operating Data Sharing Communities -- Neuro-Adaptive System to Evaluate Product Recommendations in the Context of E-Commerce -- Measuring the Actual Oce Workspace Utilization in a Desk Sharing Environment based on IoT Sensors -- Design of Systems Using Emerging Technologies -- Introduction to the Design of Systems Using Emerging Technologies Track -- Designing an Augmented Reality Authoring Tool to Support Complex Tasks. A Design Science Study using Cognitive Load Theory -- Human-Centered Artificial Intelligence (HCAI) -- Introduction tothe Human-Centered Artificial Intelligence (HCAI) Track -- Giving DIAnA more TIME? Guidance for the Design of XAI- Based Medical Decision Support Systems -- A Conceptual Model for Labeling in Reinforcement Learning Systems: A Value Co-Creation Perspective -- Healthcare Systems and Quality of Life -- Introduction to the Healthcare Systems and Quality of Life Track -- Guiding the development of interoperable health information systems: A conceptual IT governance framework -- Persuasive blood donation app design for individualist and collectivist cultures -- Innovation and Entrepreneurship -- Introduction to the Innovation and Entrepreneurship Track -- Scaling Sustainable Entrepreneurship for Impact: Design Knowledge for the Use of Digital Technologies -- Data Product Canvas - A visual inquiry tool supporting data product design -- Design Principles for National Innovation Agencies in Social Market Economies -- How To Invest In The Future Of Food: An Exploration Design Science Project -- Emerging DSR Methods and Processes -- Introduction to the Emerging DSR Methods and Processes Track -- Design Science Research: Progression, Schools of Thought and Research Themes -- Conducting Design Science Research in Society 5.0? An Explainable Artificial Intelligence Research Methodology -- DEKNOWSE { A DEsign KNOWledge SEarch Engine -- Empowering Recommender Systems in ITSM: A Pipeline Reference Model for AI-based Textual Data Quality Enrichment -- Education and DRS -- Introduction to the Education and DSR Track -- Inquiry Frameworks for Research Question Scoping in DSR: A realization for ChatGPT -- Design of an Augmented Reality App for primary school students which visualizes length units to promote the conversion of units -- Know the Knowledge of your Students: A Flexible Analytics Tool for Student Exercises -- Designing Pedagogical Conversational Agents for Achieving Common Ground -- Training Computational Thinking as a Key Skill Set for Design Science Researchers -- Human Safety and Cybersecurity -- Introduction to the Human Safety and Cybersecurity Track -- Designing Business Processes for Comprehensive Industrial IoT Security Management -- Co-Desing and Collective Creativity for Addressing Grand Challenges -- Introduction to the Co-Design and Collective Creativity for Addressing Grand Challenges Track -- What Does The Factory?s Suggestion Box Reveal? An analysis of the design capabilities of a train maintenance centre from its idea management system -- Operationalising Co-design: Development of an ICT platform to Facilitate Stakeholder Engagement in Water Sensitive Design -- Co-Designing a Visual Inquiry Tool -- Sustainability and Responsible Design -- Introduction to the Sustainability and Responsible Design Track -- A Mid-Range Theory for Designing Sustainable Safe Spaces of Immersive Learning Environments: A Design- Science Based Gamification Approach -- Designing User-Centric Explanations for Medical Imaging With Informed Machine Learning.
Tüzel Kişi Ek Girişi:
Elektronik Erişim:
https://doi.org/10.1007/978-3-031-32808-4Kopya:
Rafta:*
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