Başlık:
3D math primer for graphics and game development
Yazar:
Dunn, Fletcher.
ISBN:
9781439869819
Basım Bilgisi:
2nd ed.
Yayın Bilgileri:
Boca Raton, Fla. : CRC Press, 2011.
Fiziksel Tanımlama:
xxi, 824 p. : ill. (some col.).
İçerik:
1. Cartesian coordinate systems -- 2. Vectors -- 3. Multiple coordinate spaces -- 4. Introduction to matrices -- 5. Matrices and linear transformations -- 6. More on matrices -- 7. Polar coordinate systems -- 8. Rotation in three dimensions -- 9. Geometric primitives -- 10. Mathematical topics from 3D graphics -- 11. Mechanics 1 : linear kinematics and calculus -- 12. Mechanics 2 : linear and rotational dynamics -- 13. Curves in 3D -- 14. Afterword.
Özet:
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"-- Provided by publisher.
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Kütüphane | Materyal Türü | Demirbaş Numarası | Yer Numarası | Durumu/İade Tarihi | Materyal Ayırtma |
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Arıyor... | E-Kitap | 288968-1001 | ONLINE | Arıyor... | Arıyor... |