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E-Kitap
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Beytepe Kütüphanesi
Sağlık Bilimleri Kütüphanesi
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Sosyal Bilimler Meslek Yüksek Okulu
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Prof.Dr. Onur Bilge Kula Koleksiyonu
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8
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Daraltılmış:
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Yazar: IGI Global.
Yazar
Dahil
Hariç
Alias, Nor Aziah, 1961-
(1)
Allen, Lee, 1955-
(1)
Blake, Sally, 1949-
(1)
Chen, Irene.
(1)
Faulkner, Julie, 1952-
(1)
Felicia, Patrick.
(1)
Ferris, Sharmila Pixy.
(1)
Gonzalez, Carina.
(1)
Hashim, Sulaiman, 1963-
(1)
Issa, A. O. (Abdulwahaab Olanrewaju), 1967-
(1)
Keengwe, Jared, 1973-
(1)
McPheeters, Dallas, 1959-
(1)
Mims, Clif, 1971-
(1)
Persichitte, Kay A., 1954-
(1)
Polly, Drew, 1977-
(1)
Raisinghani, Mahesh S., 1967-
(1)
Tella, A. (Adeyinka), 1972-
(1)
Tomei, Lawrence A.
(1)
Wang, Victor.
(1)
Winsor, Denise, 1965-
(1)
Daha fazla
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Daha az
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Dil
Dahil
Hariç
English
(13)
Yayın Yılı
Dahil
Hariç
-
2011
(6)
2013
(4)
2012
(2)
2010
(1)
Konu
Dahil
Hariç
Educational technology.
(4)
Education -- Effect of technological innovations on.
(2)
Educational games.
(2)
Game-based learning
(2)
Virtual learning environments
(2)
Academic frameworks
(1)
Acceptable use policies
(1)
Active learning
(1)
Adaptive games design
(1)
Adaptive learning interfaces
(1)
Age appropriate technology
(1)
Alternative teacher licensure
(1)
Applications in education
(1)
Assessing and evaluating learning outcomes
(1)
Assessment of curricular objectives
(1)
Blackboard
(1)
Blogs, wikis, and podcasts
(1)
Career and technical education technology
(1)
Career education.
(1)
Career progression of library professionals
(1)
Certification and licensure requirements
(1)
Child development.
(1)
Children -- Effect of technological innovations on.
(1)
Cognitive learning.
(1)
Collaboration
(1)
Collaborative learning
(1)
Collaborative tools
(1)
Computer game distraction
(1)
Computer supported collaborative learning
(1)
Computer-assisted devices
(1)
Content area and methods knowledge and technology
(1)
Content specific experiences
(1)
Critical pedagogy.
(1)
Critical thinking -- Study and teaching.
(1)
Culturally-sensitive career and technical career curriculum
(1)
Curriculum delivery
(1)
Curriculum inquiry
(1)
Data-driven decision making
(1)
Database management
(1)
Design and development research analysis
(1)
Design hypothesis
(1)
Design principles
(1)
Digital learners
(1)
Digital libraries
(1)
Digital scholarship
(1)
Digital students
(1)
Digital technologies
(1)
Disrupting relationships
(1)
Disruption in the visual arts
(1)
Disruptive pedagogies
(1)
Dissident thinking through writing
(1)
Distance education.
(1)
E-learning
(1)
E-records management
(1)
Early childhood education -- Computer-assisted instruction.
(1)
Education -- Computer network resources.
(1)
Education -- Software.
(1)
Education and globalization.
(1)
Education, Urban -- United States -- Case studies.
(1)
Educational change.
(1)
Educational computer games
(1)
Educational game design
(1)
Educational software evaluation
(1)
Educational technology -- Research.
(1)
Educational technology -- Study and teaching (Higher) -- United States.
(1)
Educational technology -- United States -- Case studies.
(1)
Epistemology of young children
(1)
Experiential learning
(1)
Expert evaluation
(1)
Foundational knowledge and technology
(1)
Funding of library school programs
(1)
Generation Y -- Education.
(1)
Global learning environments
(1)
Higher order thinking skills
(1)
Historical perspectives on children and technology
(1)
History of career and technical education
(1)
Immersive learning
(1)
Impact of tracking on long-term student outcomes
(1)
Incorporating culture in product design
(1)
Information science -- Developing countries.
(1)
Information technology.
(1)
Instructional design theories
(1)
Instructional systems.
(1)
Learner analysis
(1)
Learner characteristics
(1)
Learner diversity
(1)
Learning management systems
(1)
Learning styles, behaviors and personalities
(1)
Learning, Psychology of.
(1)
Learning-gaming systems
(1)
Libraries -- Developing countries.
(1)
Library education -- Developing countries.
(1)
Library science -- Developing countries.
(1)
Mathematics and technology
(1)
Metadata
(1)
Mobile learning
(1)
Mobile learning and ubiquitous learning
(1)
Mobile technologies in education
(1)
Moodle
(1)
Motivation in education -- United States -- Case studies.
(1)
Multicultural differences
(1)
Net generation
(1)
Peer-to-peer learning
(1)
Philosophies of career and technical education
(1)
Pop culture in the early childhood classroom
(1)
Pre-service training
(1)
Professional development
(1)
Public management of higher education
(1)
Reporting design
(1)
Rhetorical inquiry
(1)
School improvement and reform
(1)
Science, technology, engineering, and mathematics (STEM) education
(1)
Scientific management and occupational analysis
(1)
Self and peer reflective assessment
(1)
Self-knowledge
(1)
Serious games
(1)
Simulation games in education.
(1)
Social learning.
(1)
Social media
(1)
Social networking
(1)
Social networking sites
(1)
Social-emotional development and technology
(1)
Staffing
(1)
Strategy and learning style
(1)
Student model conceptual frameworks
(1)
Teacher development with educational technologies
(1)
Teachers -- Training of -- Curricula -- United States.
(1)
Teachers -- Training of.
(1)
Teaching -- Computer network resources.
(1)
Technology acceptance model
(1)
Technology and play
(1)
Technology and special education
(1)
Technology for young children with disabilities
(1)
Technology in society
(1)
Technology integration
(1)
Technology planning
(1)
Ubiquitous technologies
(1)
Urban schools
(1)
User evaluation
(1)
User-centered design
(1)
Validity and reliability
(1)
Vocational education.
(1)
Web 2.0 for collaboration
(1)
Web-based instruction
(1)
Work ethics in career and technical education
(1)
Workforce competencies
(1)
Young children and Internet threats
(1)
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13.
Instructional technology research, design and development lessons from the field
Instructional technology research, design and development lessons from the field
Yazar
Alias, Nor Aziah, 1961- Hashim, Sulaiman, 1963- IGI Global.
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EBSCOhost
http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=410268
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